Step-by-Step Rendering of a Sports Car

This is a step-by-step tutorial that will teach you how to create a digital car rendering yourself.

We start by clarifying what a good basis for each rendering is and how best to start. Next, we will use a digital brush to define the shapes. In the end, we will apply reflections and details to get an outstanding result.

1. Creating the sketch base

One of the most important tips for a successful rendering is to have a good and solid base. By “base,” I mean a hand sketch, digital sketch, or line model. If you don’t have a base, things can get complicated and frustrating. So do not explore shapes without a solid sketch base, simply because it’s easy to lose yourself and waste time. 

After you’ve created a base, at this point, the actual design process and shape development has already taken place. The rendering is a more detailed illustration that helps make a visually appealing presentation, which, in turn, helps sell the proposal to the customer.

2. Defining the surroundings

Before the coloring process, you should be roughly aware of what your surroundings look like. It helps to prepare a scene to roughly visualize your thoughts. It’s not necessary to do this every time, but it helps you understand what’s going on. 

In the example below, there is a primary light source coming near the front of the car, there is a wall behind the car in an outside environment, and the sun is shining. So, we should somehow transfer this scene to our reflections.

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3. Blocking out

In this step, we divide the car into three different blocks. This helps you visualize the different materials later.

Divide the vehicle into the main body, greenhouse, and grill and wheels. 

Then, create paths with which you get a sharp edge and an overall clean look. Select the path and fill it out with a base color.

Cut out the wheels from the original sketch and transform them a little bit. Make them elliptical and correct their position. 

Once this step is done, half the rendering is done. You can’t go wrong anymore.

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4 & 5. Shading

In this step, try to describe the shape using different gray values. The rule is: Whenever the value changes, the shape also changes. 

Try to use the correct values. The rendering will look unrealistic if you use the wrong values. If you want to know more about the topic, I definitely recommend Scott Robertson and Thomas Bertling’s book “How to Draw,” in which they explain the fundamentals of light and shadow.

By the way, never choose white as your brightest value. It will not work. We will only paint certain spots white at the end when we use the color dodge tool in Photoshop to really highlight certain areas.

6. Adding reflections

Don’t draw a photorealistic render here. The reflections should be designed as simply and effectively as possible. It will be helpful to check the surfaces. 

In the example mentioned earlier, the car is in front of a wall. That information should show in your reflection. Moreover, all surfaces that point upwards should reflect the sky. And don’t forget the greenhouse. If you want to create lighting effects, simply use the color dodge tool.

7. Adding details

Details take a lot of effort and time. If you don’t make an effort in this step and don’t invest time, the details will often just disturb and not help your rendering. I definitely recommend adding details because they help the rendering a lot and make it much more attractive to the viewer. 

In order to create details quickly and effectively, I suggest using real photos. Use a photo of an existing car’s grill, and you’ll save time. Also, add some mirrors.

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New MX-5

Mazda really did a good job of launching a great new MX-5 Miata design today. Like a mini Jaguar F-Type it’s got style that goes beyond it’s low price tag. Always a winning formula but…. I have issues with the surfacing. Another busy modern car design, against my naturally classical preferences. This odd rising rear shoulder feature is not so successful for me. It comes close to that door handle, and why is it even there? Is it something related to the upcoming Fiat twin with this car? Or simply Mazda designers being bolder and more playful than I would dare to be myself?

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future cat

The summer of next year will be the final chapter in Jaguar’s design turnaround it seems, thanks to the long awaited release of the F-Type sports car. 50 years have passed since the legendary E-Type, and the many false starts that I can remember of a successor in name, or abilities. Since the scoops of the 90’s, that turned out to be named XK8… to the year 2000 F-Type concept car, by Keith Helfet’s team (Helfet had form, by designing the wonderful XJ220)– which we were assured would be going into production, it seems that a Jaguar free from corporate conservatism under Ford and with strong design leadership of Ian Callum and Julian Thompson, it finally has the balls to do it! I’m also writing this blog- thanks to another stunning embrace of modernism by the normally old school Jaguar, a viral marketing company contacted this blog. I’m very glad to hear from them, and happy to share the images and info sent to me. Bravo Jag, now you’re really talking to the next generation of Jag buyers and we want to welcome the new Jaguar into our arms, as our very own, very cool British brand! So- what did they send me? Well, we have some great videos showing the prototypes testing, and just listen to that engine… glorious. A couple of pics of the prototype, where we can clearly see the design is based on the CX-16 concept car, but in convertible guise. There’s also a website, hashtag #FTYPE, and twitter account for us all to bookmark information whichever way we like in the year leading up to launch. There’s even a Facebook page…


try this poll to let me know what you think!

The full press release is below:

Further information about F-TYPE

Announced at the New York Motor show, and over fifty years since the launch of its predecessor, the iconic E-TYPE; the stunning two-seater F-TYPE sports car will be the newest addition to Jaguar’s model range.

Utilising Jaguar’s industry-leading knowledge of all-aluminium construction, the F-TYPE will launch as a convertible, and a strict two-seater with the focus uncompromisingly on delivering driver reward. A range of petrol engines will be available (V6 and V8) – and all will deliver stunning sports car performance.

Currently undergoing development prior to going on sale mid-2013, the F-TYPE is being thoroughly tested ahead of its launch; taking on the most challenging roads, extremes of temperature and the harshest environments.

The core appeal of Jaguar’s cars is their sporting heart, and that heart will beat stronger than ever before in the F-TYPE. Its development is a vivid representation of the confidence and ambition of the Jaguar brand, and the desire amongst the engineers and design team to produce a world-leader in a market segment that we have been absent from for too long.

Ian Callum, Jaguar’s Director of Design, said: “A true sports car needs to be pure in both its purpose and its form; to have the opportunity to produce such a car for Jaguar has been a privilege both for myself and for my team. The C-type, D-type and E-type Jaguars were all sports cars that held true to this principle in their era, and the F-TYPE will hold true to that same principle in its time, a time that is soon to arrive.”

The F-TYPE will join Jaguar’s existing range of cars – the XF saloon and Sportbrake, XJ saloon and XK coupe/convertible. Full F-TYPE technical and range details will be announced later in 2012. It will go on sale in mid 2013